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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;VertexWelder</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class VertexWelder</td>
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<p></p>
  The VertexWelder class is a static class that is able to weld duplicate
  vertices in a geometry.
    <p>It can faithfully transfer all UV data in a non-destructive manner,
  and automatically smooth all vertex normal data by averaging
  all the normals of duplicate vertices in the geometry.</p>
    <p></p>
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<span class="classHeaderTableLabel">See also</span>
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<a href="../core/scenegraph/Geometry3D.html" target="">sandy.core.scenegraph.Geometry3D</a>
<br>
<a href="../core/data/UVCoord.html" target="">sandy.core.data.UVCoord</a>
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<a href="../core/data/Vertex.html" target="">sandy.core.data.Vertex</a>
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#geometry">geometry</a> : <a href="../core/scenegraph/Geometry3D.html">Geometry3D</a> = null<div class="summaryTableDescription">[static]
    Cached result of the previous call to <code>weld</code>.</div>
</td><td class="summaryTableOwnerCol">VertexWelder</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
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<a class="signatureLink" href="#weld()">weld</a>(p_oGeom:<a href="../core/scenegraph/Geometry3D.html">Geometry3D</a>, p_iPrecision:int = 2):<a href="../core/scenegraph/Geometry3D.html">Geometry3D</a>
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<div class="summaryTableDescription">[static]
   Create a clone of a geometry, deletes all redundant data, and welds
   all duplicate vertex found in the former geometry.</div>
</td><td class="summaryTableOwnerCol">VertexWelder</td>
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<td class="detailHeaderName">geometry</td><td class="detailHeaderType">property</td>
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<code>public static var geometry:<a href="../core/scenegraph/Geometry3D.html">Geometry3D</a> = null</code><p>
    Cached result of the previous call to <code>weld</code>.
    </p><p>The default value is <code>null</code>.</p>
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<td class="detailHeaderName">weld</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public static function weld(p_oGeom:<a href="../core/scenegraph/Geometry3D.html">Geometry3D</a>, p_iPrecision:int = 2):<a href="../core/scenegraph/Geometry3D.html">Geometry3D</a></code><p>
   Create a clone of a geometry, deletes all redundant data, and welds
   all duplicate vertex found in the former geometry.
      </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">p_oGeom</span>:<a href="../core/scenegraph/Geometry3D.html">Geometry3D</a></code> &mdash; The geometry input to be processed
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">p_iPrecision</span>:int</code> (default = <code>2</code>)<code></code> &mdash; The precision threshold of vertex welding.
   </td>
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<p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../core/scenegraph/Geometry3D.html">Geometry3D</a></code> &mdash; 
                        The welded geometry clone of <code>p_oGeom</code>
      
                        
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<span class="label">Example</span>
<br><div class='listing'><pre>
   VertexWelder( myShape3D.geometry, 4); // This will weld myShape3D geometry with 0.0001 welding threshold.
   </pre></div>
   <p></p>
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